# TINS 07 Entry by Simon Parzer

Code reuse
----------
Reused some code (initialization, music abstraction) from my XmasHack2006 entry.

Requirements
------------
  genre rule #43: garbage
There is this garbage can that rolls across the ground trying to kill you. There is also a lot of not-so-visible garbage in the background. And your hero has garbage all over his body.
  artistical rule #54: news events
I used the recent events in Iraq (British soldiers blah blah) as the main game theme. See http://www.foxnews.com/story/0,2933,263041,00.html for a report about the topic.
  technical rule #61: smoke effects
I included some smoke on the Intro page (look at the bottom right corner). Ok, it isn't generated on the fly, but whatever..
  technical rule #35: flame fx
I made a pretty explosion that is triggered when the barrel collides with the player. As you can see, the big explosion is compounded of three smaller explosion bitmaps, the adjustment depends on the terrain. I hope this counts as "dynamically generated". :p


Weak excuse
-----------
I wasn't able to do anything for TINS until Sunday noon, before that I was at a place with no internet connection and no development environment. I wasn't even able to see the rules. So, for me this was more a one-day-compo.
Please put this under consideration when judging my entry.

How to play
-----------
At the intro screen, press SPACE to fast-forward.
In the game, use SPACE to jump and X to shoot,
LEFT/RIGHT cursor keys to walk,
and the DOWN cursor key to duck.


